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Six-Forty by Four-Eighty: an interactive lighting installation., and . CHI Extended Abstracts, page 485. ACM, (2011)DinnerWare: why playing with food should be encouraged.. CHI Extended Abstracts, page 3505-3506. ACM, (2009)Memory-rich clothing., and . CHI Extended Abstracts, page 275-278. ACM, (2006)Demo hour., , , , , , , , , and 1 other author(s). Interactions, 18 (2): 8-9 (2011)SMOKS: the memory suits., and . CHI Extended Abstracts, page 538-543. ACM, (2006)Shutters: a permeable surface for environmental control and communication., and . Tangible and Embedded Interaction, page 13-18. ACM, (2009)DinnerWare: why playing with food should be encouraged.. SIGGRAPH Posters, page 16. ACM, (2005)Kukkia and Vilkas: Kinetic Electronic Garments., and . ISWC, page 82-85. IEEE Computer Society, (2005)Forum: a new approach for the production of educational content., and . SIGGRAPH Educators Program, ACM, (2003)Six-forty by four-eighty: the post-industrial design of computational materials., , and . Tangible and Embedded Interaction, page 253-256. ACM, (2011)