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Technology Acceptance of Augmented Reality and Wearable Technologies.

, , , , and . iLRN, volume 725 of Communications in Computer and Information Science, page 129-141. Springer, (2017)

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Virtual/Mixed/Augmented Reality Laboratory Research for the Study of Augmented Human and Human-Machine Systems., , , and . Intelligent Environments, page 163-166. IEEE, (2016)Organizational Self-Determination and New Digital Self-Study Applications as Means for Developing Nuclear Power Plant Operation Training., and . HCI (23), volume 9753 of Lecture Notes in Computer Science, page 650-660. Springer, (2016)Simulator Sickness in Augmented Reality Training Using the Microsoft HoloLens., , , and . CHI, page 209. ACM, (2018)Cross-use of smart phones and printed books in primary school education., , and . Mobile HCI, page 279-282. ACM, (2010)Playful learning with hybrid school books., , and . MindTrek, page 214. ACM, (2009)Involving the End-Users in the Development of Language Learning Material., , , , and . IJMBL, 3 (2): 43-56 (2011)User Experience of Augmented Reality System for Astronaut's Manual Work Support., , , , and . Front. Robotics and AI, (2018)Mobile Augmented Reality for Building Maintenance., , and . ERCIM News, (2015)Technology Acceptance of Augmented Reality and Wearable Technologies., , , , and . iLRN, volume 725 of Communications in Computer and Information Science, page 129-141. Springer, (2017)