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Using X3DOM for promoting students' digital and visual literacy at k-12 education: a use case., and . Web3D, page 213. ACM, (2013)Transversal competencies of electrical and computing engineers considering market demand., and . FIE, page 1-4. IEEE Computer Society, (2014)Programming Literacy: Computational Thinking in Brazilian Public Schools., , , , and . IDC, page 439-444. ACM, (2017)Three-dimensional digital enviroments and computer graphics influencing K-12 individuals' digital literacy development and interdisciplinary lifelong learning., and . SIGGRAPH ASIA Educators Program, ACM, (2009)Portable-Spheree: A portable 3D perspective-corrected interactive spherical scalable display., , , , , , , , , and . VR, page 157-158. IEEE Computer Society, (2015)Spheree: An interactive perspective-corrected spherical 3D display., , , , , , and . 3DTV-Conference, page 1-4. IEEE, (2014)Editor Musical: A Case of Interface Usability for Children., , , , and . CELDA, page 319-326. IADIS, (2004)Students' skills perceptions for engineering., and . EDUCON, page 402-407. IEEE, (2014)Perception of Health Professional about Clinical Utility of an Augmented Reality Musical System to Motor and Cognitive Rehabilitation., , , , and . SVR, page 71-79. IEEE Computer Society, (2014)Bi-manual gesture interaction for 3D cloud point selection and annotation using COTS., , , , , , , and . 3DUI, page 187-188. IEEE Computer Society, (2014)