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Experiencing interior environments: New approaches for the immersive display of large-scale point cloud data.

, , and . VR, page 297-298. IEEE Computer Society, (2015)

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Manually Locating Physical and Virtual Reality Objects., , , , , and . Human Factors, 56 (6): 1163-1176 (2014)Experiencing interior environments: New approaches for the immersive display of large-scale point cloud data., , and . VR, page 297-298. IEEE Computer Society, (2015)Giga-stack: A method for visualizing giga-pixel layered imagery on massively tiled displays., , and . Future Generation Comp. Syst., 26 (5): 693-700 (2010)Designing extreme 3D user interfaces for augmented live performances., , and . 3DUI, page 169-172. IEEE Computer Society, (2016)Progressive feedback point cloud rendering for virtual reality display., , and . VR, page 301-302. IEEE Computer Society, (2016)Mitigating Incorrect Perception of Distance in Virtual Reality through Personalized Rendering Manipulation., and . VR, page 244-250. IEEE, (2019)Tangled reality., , , and . Virtual Reality, 12 (1): 37-45 (2008)Assessing exertions: How an increased level of immersion unwittingly leads to more natural behavior., , , and . VR, page 107-108. IEEE Computer Society, (2014)Perceptual space warping: Preliminary exploration., and . VR, page 261-262. IEEE Computer Society, (2016)Visualizing and Analyzing the Hollywood Screenplay with ScripThreads., , and . Digital Humanities Quarterly, (2014)