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Video streaming analysis in Vienna LTE system level simulator., , and . SimuTools, page 47-54. ICST/ACM, (2015)Analysis and modelling Quality of Experience of video streaming under time-varying bandwidth., , and . WMNC, page 145-152. IEEE, (2016)Discrete and Continuous Distributed Delays in Replicator Dynamics., , and . Dynamic Games and Applications, 8 (4): 713-732 (2018)On the Design of a Reward-Based Incentive Mechanism for Delay Tolerant Networks., , , and . IEEE Trans. Mob. Comput., 16 (2): 453-465 (2017)Joint Price and QoS Market Share Game with Adversarial Service Providers and Migrating Customers., , , and . GAMENETS, volume 75 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 642-657. Springer, (2011)IEEE802.16 multi-class capacity including AMC scheme and QoS differentiation for initial and bandwidth request ranging., , and . VALUETOOLS, page 39. ICST/ACM, (2008)Introducing hierarchy in energy-efficient power control games., , , and . VALUETOOLS, page 4. ICST/ACM, (2008)Accumulative interference removal in multi-hop linear and circular ad hoc WLANs., and . IWCMC, page 493-498. IEEE, (2012)Routing games : From egoism to altruism., , and . WiOpt, page 528-537. IEEE, (2010)Random time delays in evolutionary game dynamics., , and . CDC, page 3840-3845. IEEE, (2015)