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PrivacEye: Privacy-Preserving First-Person Vision Using Image Features and Eye Movement Analysis.

, , , , and . CoRR, (2018)

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Grasping algorithms: exploring toys that teach computational thinking., , , , , , , , and . MUM, page 387-392. ACM, (2017)Beyond LED Status Lights - Design Requirements of Privacy Notices for Body-worn Cameras., , and . Tangible and Embedded Interaction, page 177-187. ACM, (2018)Only play in your comfort zone: interaction methods for improving security awareness on mobile devices., , , , , , and . Personal and Ubiquitous Computing, 19 (5-6): 941-954 (2015)What is (un)acceptable?: thoughts on social acceptability in HCI research., , , , and . Interactions, 26 (3): 36-40 (2019)PrivacEye: Privacy-Preserving First-Person Vision Using Image Features and Eye Movement Analysis., , , , and . CoRR, (2018)Towards Respectful Smart Glasses through Conversation Detection., , , , , and . Mensch & Computer, Gesellschaft für Informatik e.V., (2018)Your smart glasses' camera bothers me!: exploring opt-in and opt-out gestures for privacy mediation., , , , and . NordiCHI, page 473-481. ACM, (2018)Mobile AgeCI: Potential Challenges in the Development and Evaluation of Mobile Applications for Elderly People., , , , , , and . EUROCAST, volume 9520 of Lecture Notes in Computer Science, page 723-730. Springer, (2015)#SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms., , , , , , , and . INTERACT (4), volume 11749 of Lecture Notes in Computer Science, page 741-746. Springer, (2019)ChalkboARd: exploring augmented reality for public displays., , , , and . PerDis, page 19:1-19:6. ACM, (2019)