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Simultaneous mapping and redirected walking for ad hoc free walking in virtual environments., , and . VR, page 239-240. IEEE Computer Society, (2016)Analysis of Short Term Path Prediction of Human Locomotion for Augmented and Virtual Reality Applications., and . CW, page 15-22. IEEE Computer Society, (2012)Tracking human locomotion by relative positional feet tracking., , and . VR, page 317-318. IEEE Computer Society, (2015)Planning redirection techniques for optimal free walking experience using model predictive control., , and . 3DUI, page 111-118. IEEE Computer Society, (2014)Predicting audio step feedback for real walking in virtual environments., , and . Journal of Visualization and Computer Animation, 26 (6): 537-547 (2015)Using Head Tracking Data for Robust Short Term Path Prediction of Human Locomotion., and . Trans. Computational Science, (2013)QualiTrack: Highspeed TUI Tracking for Tabletop Applications., , and . INTERACT (2), volume 5727 of Lecture Notes in Computer Science, page 332-335. Springer, (2009)Future entertainment technologies., and . Computers in Entertainment, 9 (3): 11:1-11:4 (2011)An interactive whiteboard for immersive telecollaboration., and . The Visual Computer, 27 (4): 311-320 (2011)Robust prediction of auditory step feedback for forward walking., , and . VRST, page 119-122. ACM, (2013)