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How we gesture towards machines: an exploratory study of user perceptions of gestural interaction.

, , , , and . CHI Extended Abstracts, page 1209-1214. ACM, (2013)

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MarkIt: Community Play and Computation to Generate Rich Location Descriptions through a Mobile Phone Game., , , , , , , and . HICSS, page 1-10. IEEE Computer Society, (2010)Educating ourselves on HCI education.. Interactions, 22 (6): 69-71 (2015)Anyone for Bowling?: Coalescing for Shared Activities., , , , and . GROUP, page 122-130. ACM, (2014)To move or to remove?: a human-centric approach to understanding gesture interpretation., , and . Conference on Designing Interactive Systems, page 582-591. ACM, (2012)Online Dating Coaches' User Evaluation Strategies., , and . CHI Extended Abstracts, page 1337-1343. ACM, (2016)The doing of doing stuff: understanding the coordination of social group-activities., , , , and . CHI, page 119-128. ACM, (2014)Knock, knock! who's there? Putting the user in control of managing interruptions., and . Int. J. Hum.-Comput. Stud., (2015)Media Switching and Media Integration: An Examination of Instant Messaging and IP-Calling Practices., , , and . AMCIS, page 275. Association for Information Systems, (2003)The Importance of "who" and "what" in Interruption Management: Empirical Evidence from a Cell Phone Use Study., , , and . AMCIS, page 79. Association for Information Systems, (2008)P3-System Designs: A classification of systems that connect People-To-People-To-Geographical-Places., and . AMCIS, page 434. Association for Information Systems, (2004)