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Birefringence: calculation of refracted ray paths in biaxial crystals., , and . The Visual Computer, 28 (4): 341-356 (2012)The Evolution of a WILDLAND Forest FIRE FRONT., , , , and . The Visual Computer, 21 (3): 152-169 (2005)Compositing images through light source detection., , , and . Computers & Graphics, 34 (6): 698-707 (2010)Convolution-Based Simulation of Homogeneous Subsurface Scattering., , , and . Comput. Graph. Forum, 30 (8): 2279-2287 (2011)Gaze-based Interaction for Virtual Environments., , and . J. UCS, 14 (19): 3085-3098 (2008)Rendering Ghost Ships and Other Phenomena in the Arctic Atmosphere., , , and . WSCG (Short Papers), page 73-76. (2005)Low Cost Decomposition of Direct and Global Illumination in Real Scenes., , and . CEIG, Eurographics Association, (2015)DeepToF: Off-the-Shelf Real-Time Correction of Multipath Interference in Time-of-Flight Imaging., , , , , , , and . CoRR, (2018)Movie Editing and Cognitive Event Segmentation in Virtual Reality Video., , , , , and . CoRR, (2018)A radiative transfer framework for spatially-correlated materials., , and . ACM Trans. Graph., 37 (4): 83:1-83:13 (2018)