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Mining crowd mobility and WiFi hotspots on a densely-populated campus.

, , , and . UbiComp/ISWC Adjunct, page 427-431. ACM, (2017)

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Memory-Centric Data Storage for Mobile Systems., , , and . USENIX Annual Technical Conference, page 599-611. USENIX Association, (2015)Analyzing the Energy-Latency Trade-Off During the Deployment of Sensor Networks., , and . INFOCOM, IEEE, (2006)Efficient data gathering using Compressed Sparse Functions., , , and . INFOCOM, page 310-314. IEEE, (2013)The price of being near-sighted., , and . SODA, page 980-989. ACM Press, (2006)SwordFight: Exploring Phone-to-Phone Motion Games., , , and . IEEE Pervasive Computing, 11 (4): 8-12 (2012)Mobile Motion Gaming: Enabling a New Class of Phone-to-Phone Action Games on Commodity Phones., , , and . IEEE Trans. Mob. Comput., 12 (8): 1487-1501 (2013)A campus-wide testbed over the TV white spaces., , , , , and . Mobile Computing and Communications Review, 15 (3): 2-9 (2011)Automating Distributed Partial Aggregation., , , , , and . SoCC, page 1:1-1:12. ACM, (2014)On the feasibility of real-time phone-to-phone 3D localization., , , and . SenSys, page 190-203. ACM, (2011)Taming Dynamic and Selfish Peers., , , and . Peer-to-Peer-Systems and -Applications, volume 06131 of Dagstuhl Seminar Proceedings, Internationales Begegnungs- und Forschungszentrum fuer Informatik (IBFI), Schloss Dagstuhl, Germany, (2006)