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Driving Interactive Drama Research through Building Complete Systems., , and . AAAI Fall Symposium: Intelligent Narrative Technologies, volume FS-07-05 of AAAI Technical Report, page 83-86. AAAI Press, (2007)Multistrategy Learning with Introspective Meta-Explanations., and . ML, page 123-128. Morgan Kaufmann, (1992)Incremental Learning of Explanation Patterns and Their Indices.. ML, page 313-320. Morgan Kaufmann, (1990)Dynamically Adjusting Categories to Accommodate Changing Contexts., and . AAAI, page 1441. AAAI Press / The MIT Press, (1994)0-262-61102-3.AQUA: Asking Questions and Understanding Answers.. AAAI, page 312-316. Morgan Kaufmann, (1987)Stochastic Plan Optimization in Real-Time Strategy Games., , and . AIIDE, The AAAI Press, (2008)Multistrategy Learning in a Reactive Control Systems for Autonomous Robotic Navigation., and . Informatica (Slovenia), (1993)Runtime Behavior Adaptation for Real-Time Interactive Games., and . IEEE Trans. Comput. Intellig. and AI in Games, 1 (3): 187-199 (2009)Using Meta-reasoning to Improve the Performance of Case-Based Planning., , and . ICCBR, volume 5650 of Lecture Notes in Computer Science, page 210-224. Springer, (2009)Case-Based Planning to Learn., , and . ICCBR, volume 1266 of Lecture Notes in Computer Science, page 467-476. Springer, (1997)