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Moving sounds enhance the visually-induced self-motion illusion (circular vection) in virtual reality., , and . TAP, 6 (2): 7:1-7:27 (2009)The Role of Personalization and Multiple EEG and Sound Features Selection in Real Time Sonification for Neurofeedback., , , , , and . PhyCS, page 323-330. SciTePress, (2014)Auditory-Induced Presence in Mixed Reality Environments and Related Technology., , , , and . The Engineering of Mixed Reality Systems, Springer, (2010)Implicit Physiological Interaction for the Generation of Affective Musical sounds., , , and . ICMC, Michigan Publishing, (2008)Magic lining: an exploration of smart textiles altering people's self-perception., , and . MOCO, page 47:1-47:6. ACM, (2018)Handheld Experiences: Using Audio To Enhance the Illusion of Self-Motion., , , , and . IEEE MultiMedia, 15 (4): 68-75 (2008)Self-Representation in Mediated Environments: The Experience of Emotions Modulated by Auditory-Vibrotactile Heartbeat., , and . Cyberpsy., Behavior, and Soc. Networking, 11 (1): 33-38 (2008)Designing a gesture-sound wearable system to motivate physical activity by altering body perception., , , , , , and . MOCO, page 46:1-46:6. ACM, (2018)Sound Representing Self-Motion in Virtual Environments Enhances Linear Vection., , , and . Presence, 17 (1): 43-56 (2008)Altering One's Body-Perception Through E-Textiles and Haptic Metaphors., , and . Front. Robotics and AI, (2020)