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Skuller: A volumetric shape registration algorithm for modeling skull deformities.

, and . Medical Image Analysis, 23 (1): 15-27 (2015)

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Clothing the Masses: Real-Time Clothed Crowds With Variation., , , , and . Eurographics (Short Presentations), page 103-106. Eurographics Association, (2006)Reconstructing personalized anatomical models for physics-based body animation., , , , and . ACM Trans. Graph., 35 (6): 213 (2016)Detecting 3D Points of Interest Using Multiple Features and Stacked Auto-encoder., , , , and . IEEE Trans. Vis. Comput. Graph., 25 (8): 2583-2596 (2019)Geometric skinning with approximate dual quaternion blending., , , and . ACM Trans. Graph., 27 (4): 105:1-105:23 (2008)Phace: physics-based face modeling and animation., , , and . ACM Trans. Graph., 36 (4): 153:1-153:14 (2017)Enhancements to Model-reduced Fluid Simulation., , , and . MIG, page 223-228. ACM, (2013)Skinning arbitrary deformations., , , , and . SI3D, page 53-60. ACM, (2007)Environment-Scale Fabrication: Replicating Outdoor Climbing Experiences., , , , , and . CHI, page 1794-1804. ACM, (2017)Interactive Deep Colorization and its Application for Image Compression., , , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (3): 1557-1572 (2022)Locally Injective Mappings., , , and . Comput. Graph. Forum, 32 (5): 125-135 (2013)