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Culturally-Grounded Analysis of Everyday Creativity in Social Media: A Case Study in Qatari Context.

, , , , , , and . Creativity & Cognition, page 209-221. ACM, (2017)

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Silent Hill 2 and the Curious Case of Invisible Agency.. ICIDS, volume 8230 of Lecture Notes in Computer Science, page 180-185. Springer, (2013)Generating Cultural Personas from Social Data: A Perspective of Middle Eastern Users., , , , , , , and . FiCloud Workshops, page 120-125. IEEE Computer Society, (2017)Can Unhappy Pictures Enhance the Effect of Personas? A User Experiment., , , , and . ACM Trans. Comput. Hum. Interact., 29 (2): 14:1-14:59 (2022)Weaponizing Words: Analyzing Fake News Accusations Against Two Online News Channels., , , , and . BESC, page 1-7. IEEE, (2021)Culturally-Grounded Analysis of Everyday Creativity in Social Media: A Case Study in Qatari Context., , , , , , and . Creativity & Cognition, page 209-221. ACM, (2017)From 2, 772 segments to five personas: Summarizing a diverse online audience by generating culturally adapted personas., , , , , , , and . First Monday, (2018)Design Issues in Automatically Generated Persona Profiles: A Qualitative Analysis from 38 Think-Aloud Transcripts., , , and . CHIIR, page 225-229. ACM, (2019)Exploring the Relationship Between Game Content and Culture-based Toxicity: A Case Study of League of Legends and MENA Players., , , , and . HT, page 87-95. ACM, (2019)Videogame Engagement: Psychological Frameworks.. Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)Analyzing Hate Speech Toward Players from the MENA in League of Legends., , , , and . CHI Extended Abstracts, ACM, (2019)