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A goal-based framework for contextual requirements modeling and analysis., , and . Requir. Eng., 15 (4): 439-458 (2010)Social Adaptation - When Software Gives Users a Voice., , , , and . ENASE, page 75-84. SciTePress, (2012)Crowdsourcing transparency requirements through structured feedback and social adaptation., , , and . RCIS, page 1-6. IEEE, (2016)How to Engineer Gamification: The Consensus, the Best Practice and the Grey Areas., , , , and . JOEUC, 31 (1): 39-60 (2019)COMPRO: A Methodological Approach for Business Process Contextualisation., , , , and . OTM Conferences (1), volume 6426 of Lecture Notes in Computer Science, page 132-149. Springer, (2010)Requirements-Driven Social Adaptation: Expert Survey., , , , and . REFSQ, volume 8396 of Lecture Notes in Computer Science, page 72-87. Springer, (2014)Conceptualising Gamification Risks to Teamwork within Enterprise., , , , , and . PoEM, volume 335 of Lecture Notes in Business Information Processing, page 105-120. Springer, (2018)CRAFT: A Crowd-Annotated Feedback Technique., , , and . RE Workshops, page 170-175. IEEE Computer Society, (2017)Socially-Augmented Software: Empowering Software Operation Through Social Contacts., , and . CGC, page 404-409. IEEE Computer Society, (2013)Empowering responsible online gambling by real-time persuasive information systems., , , , , , , , , and 3 other author(s). RCIS, page 1-11. IEEE, (2018)