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Natural interaction in VR environments for Cultural Heritage and its impact inside museums: The Etruscanning project.

, , , , and . VSMM, page 339-346. IEEE, (2012)

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An augmented experiences in cultural heritage through mobile devices: "Matera tales of a city" project.. VSMM, page 117-124. IEEE, (2012)Natural interaction in VR environments for Cultural Heritage and its impact inside museums: The Etruscanning project., , , , and . VSMM, page 339-346. IEEE, (2012)Livia's Villa Reloaded: An example of re-use and update of a pre-existing Virtual Museum, following a novel approach in storytelling inside virtual reality environments., , and . Digital Heritage, page 511-518. IEEE, (2015)Bringing the Illusion of Reality Inside Museums - A Methodological Proposal for an Advanced Museology Using Holographic Showcases., , , , and . Informatics, 6 (1): 2 (2019)NICH: A preliminary theoretical study on natural interaction applied to cultural heritage contexts., , , , , and . Digital Heritage (1), page 355-362. IEEE, (2013)Tiber Valley Virtual Museum: 3D landscape reconstruction in the orientalising period, North of Rome: A methodological approach proposal., , , , and . Digital Heritage (2), page 223-230. IEEE, (2013)Interacting with Virtual Reconstructions in Museums: The Etruscanning Project., and . JOCCH, 7 (2): 9:1-9:29 (2014)Digital Techniques for Etruscan Graves: the Etruscanning Project., , , , and . VAST, page 129-136. Eurographics Association, (2012)"The Approval of the Franciscan Rule" - Virtual Experience among the Characters of Giotto's Work., and . VAST, page 171-178. Eurographics Association, (2010)The Etruscanning project: Gesture-based interaction and user experience in the virtual reconstruction of the Regolini-Galassi tomb., , and . Digital Heritage (2), page 653-660. IEEE, (2013)978-1-4799-3168-2.