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Measuring Player Immersion in the Computer Game Narrative., , and . Int. J. Hum. Comput. Interaction, 25 (2): 107-133 (2009)ZigBee-assisted Power Saving Management for mobile devices., and . MASS, page 93-101. IEEE Computer Society, (2012)Heterogeneity-Aware Design for Automatic Detection of Problematic Road Conditions., , , , , and . MASS, page 252-261. IEEE Computer Society, (2011)Research on the Impact of Menu Structure of Smart Phones on Dual Task Performance., , and . HCI (11), volume 9741 of Lecture Notes in Computer Science, page 468-476. Springer, (2016)Measurement of Human Sitting Posture Dimensions Using Human Pressure Distribution., , and . HCI (6), volume 11571 of Lecture Notes in Computer Science, page 227-235. Springer, (2019)Relevance Measurement on Chinese Search Results., and . HCI (4), volume 4553 of Lecture Notes in Computer Science, page 981-988. Springer, (2007)The Influence of Social Experience in Online Games., , and . HCI (4), volume 6764 of Lecture Notes in Computer Science, page 688-693. Springer, (2011)An integrated network of roadside sensors and vehicles for driving safety: Concept, design and experiments., , , , , and . PerCom, page 79-87. IEEE Computer Society, (2010)Effects of different scenarios of game difficulty on player immersion., , and . Interacting with Computers, 22 (3): 230-239 (2010)Budget-Transfer: A Low Cost Inter-Service Data Storage and Transfer Scheme., , and . BigData Congress, page 112-119. IEEE Computer Society, (2018)