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Let's Get Physical: Promoting Data Physicalization in Workshop Formats.

, , , , and . Conference on Designing Interactive Systems, page 1409-1422. ACM, (2017)

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The Visual and Beyond: Characterizing Experiences with Auditory, Haptic and Visual Data Representations., , and . Conference on Designing Interactive Systems, page 797-809. ACM, (2017)Analyzing Qualitative Data., , , and . ISS, page 477-481. ACM, (2017)Digital Tables for Collaborative Information Exploration., , , and . Tabletops, Springer, (2010)The Elicitation Interview Technique: Capturing People's Experiences of Data Representations., , and . IEEE Trans. Vis. Comput. Graph., 22 (12): 2579-2593 (2016)Facilitator, Functionary, Friend or Foe?: Studying the Role of iPads within Learning Activities Across a School Year., , , and . CHI, page 1833-1845. ACM, (2016)The LunchTable: a multi-user, multi-display system for information sharing in casual group interactions., , , , , , and . PerDis, page 18. ACM, (2012)Trading Consequences: A Case Study of Combining Text Mining and Visualization to Facilitate Document Exploration., , , , , , and . DSH, 30 (Suppl-1): i50-i75 (2015)Let's Get Physical: Promoting Data Physicalization in Workshop Formats., , , , and . Conference on Designing Interactive Systems, page 1409-1422. ACM, (2017)Interface Currents: Supporting Fluent Collaboration on Tabletop Displays., , , and . Smart Graphics, volume 3638 of Lecture Notes in Computer Science, page 185-197. Springer, (2005)Design by Immersion: A Transdisciplinary Approach to Problem-Driven Visualizations., , , , , , and . CoRR, (2019)