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Object-focused mixed reality storytelling: technology-driven content creation and dissemination for engaging user experiences.

, , and . PCI, page 278-281. ACM, (2018)

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The Data Driven Lives of Wargaming Miniatures., , , and . CHI, page 2427-2436. ACM, (2015)Thresholds: Embedding Virtual Reality in the Museum., , , , , and . ACM Journal on Computing and Cultural Heritage, 13 (2): 12:1-12:35 (2020)MeMa: Designing the Memory Machine., , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 271-276. ACM, (2019)Accountable Artefacts: The Case of the Carolan Guitar., , , , , , , and . CHI, page 1163-1175. ACM, (2016)Experiencing the Carolan Guitar., , , , , , , and . CHI Extended Abstracts, page 3651-3654. ACM, (2016)Designed to Thrill: Exploring the Effects of Multimodal Feedback on Virtual World Immersion., , and . HCI (3), volume 9171 of Lecture Notes in Computer Science, page 384-395. Springer, (2015)Interdisciplinary Reflections on Games and Human Values., and . CHI PLAY, page 805-810. ACM, (2015)Data-inspired co-design for museum and gallery visitor experiences., , , , , , , and . Artif. Intell. Eng. Des. Anal. Manuf., (2022)Card Mapper: Enabling Data-Driven Reflections on Ideation Cards., , , , , , and . CHI, page 571. ACM, (2019)Object-focused mixed reality storytelling: technology-driven content creation and dissemination for engaging user experiences., , and . PCI, page 278-281. ACM, (2018)