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Analysis of Built-in Mobile Phone Sensors for Supporting Interactions with the Real World., , and . PERMID, page 31-34. LMU Munich, (2005)PocketThumb: a Wearable Dual-Sided Touch Interface for Cursor-based Control of Smart-Eyewear., , , and . IMWUT, 1 (2): 9:1-9:17 (2017)Pico projectors: firefly or bright future?, , , , , and . Interactions, 19 (2): 24-29 (2012)Mobile Interaction with the Real World: An Evaluation and Comparison of Physical Mobile Interaction Techniques., , , and . AmI, volume 4794 of Lecture Notes in Computer Science, page 1-18. Springer, (2007)Towards realistic walk path simulation of single subjects: presenting a probabilistic motion planning algorithm., , , , and . MIG, page 17:1-17:10. ACM, (2018)Presenting a Deep Motion Blending Approach for Simulating Natural Reach Motions., , , , and . Eurographics (Posters), page 5-6. Eurographics Association, (2018)inScent: a wearable olfactory display as an amplification for mobile notifications., , and . ISWC, page 130-137. ACM, (2017)The effects of mobility, encumbrance, and (non-)dominant hand on interaction with smartwatches., , and . ISWC, page 90-93. ACM, (2017)Touch & Interact: touch-based interaction with a tourist application., and . Mobile HCI, page 531-534. ACM, (2008)Touch & connect and touch & select: interacting with a computer by touching it with a mobile phone., , , and . Mobile HCI, ACM, (2009)