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Viper: A Framework for Responsive Television., and . IEEE MultiMedia, 10 (3): 88-98 (2003)Mutsugoto: a body-drawing communicator for distant partners., , and . SIGGRAPH Posters, page 91. ACM, (2008)Brute force interactions: leveraging intense physical actions in gaming., , , and . OZCHI, volume 411 of ACM International Conference Proceeding Series, page 57-64. ACM, (2009)Remote impact: shadowboxing over a distance., , , and . CHI Extended Abstracts, page 2291-2296. ACM, (2008)Multilevel Scripting for Responsive Multimedia., and . IEEE MultiMedia, 4 (4): 40-50 (1997)The WANDerful Alcove: Encouraging Constructive Social Interaction With a Socially Transforming Interface., , , and . INTERACT, IOS Press, (2003)Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis., , , and . Computers in Entertainment, 6 (3): 36:1-36:31 (2008)Designing mediated combat play., , , , and . Tangible and Embedded Interaction, page 149-156. ACM, (2014)A framework for exertion interactions over a distance., , , and . Sandbox@SIGGRAPH, page 143-150. ACM, (2009)A Home Health Monitoring System Designed to Support Carers in Their Caring Role., , and . eTELEMED, page 194-199. IEEE Computer Society, (2009)