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Social computing for software engineering: A mapping study., , , , , and . Computer Science Review, (2014)Gamification for Volunteer Cloud Computing., , , and . UCC, page 616-617. IEEE Computer Society, (2014)Engineering transparency requirements: A modelling and analysis framework., , , and . Inf. Syst., 74 (Part): 3-22 (2018)Crowdsourcing software evaluation., , , , and . EASE, page 19:1-19:4. ACM, (2014)Exploring and Conceptualising Software-Based Motivation Within Enterprise., , , , and . PoEM, volume 267 of Lecture Notes in Business Information Processing, page 241-256. Springer, (2016)The four pillars of crowdsourcing: A reference model., , , and . RCIS, page 1-12. IEEE, (2014)Configuring crowdsourcing for requirements elicitation., , , , , and . RCIS, page 133-138. IEEE, (2015)A Modelling Language for Transparency Requirements in Business Information Systems., , , and . CAiSE, volume 9694 of Lecture Notes in Computer Science, page 239-254. Springer, (2016)Towards a Code of Ethics for Gamification at Enterprise., , , , and . PoEM, volume 197 of Lecture Notes in Business Information Processing, page 235-245. Springer, (2014)Crowdcloud: a crowdsourced system for cloud infrastructure., , , and . Cluster Computing, 22 (2): 455-470 (2019)