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Completeness, coverage & equivalence in scientific data records.

, , , and . ASIST, volume 49 of Proc. Assoc. Inf. Sci. Technol., page 1-4. Wiley, (2012)

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Achieving human and machine accessibility of cited data in scholarly publications, , , , , , , , , and 11 other author(s). PeerJ Computer Science, (2015)Will Formal Preservation Models Require Relative Identity? An exploration of data identity statements., , and . iPRES, (2012)Identifying content and levels of representation in scientific data., , , and . ASIST, volume 49 of Proc. Assoc. Inf. Sci. Technol., page 1-10. Wiley, (2012)Significant properties of complex digital artifacts: open issues from a video game case study., and . iConference, page 572-573. ACM, (2012)Annotation evolution: how Web 2.0 technologies are enabling a change in annotation practice.. iConference, page 765-766. ACM, (2011)Exploring relationships among video games., , , and . JCDL, page 481-482. IEEE Computer Society, (2014)A conceptual model for video games and interactive media., , , and . J. Assoc. Inf. Sci. Technol., 67 (3): 505-517 (2016)Definitions of dataset in the scientific and technical literature., , and . ASIST, volume 47 of Proc. Assoc. Inf. Sci. Technol., page 1-4. Wiley, (2010)A framework for applying the concept of significant properties to datasets., , , and . ASIST, volume 48 of Proc. Assoc. Inf. Sci. Technol., page 1-10. Wiley, (2011)Relationships among video games: Existing standards and new definitions., , , and . ASIST, volume 51 of Proc. Assoc. Inf. Sci. Technol., page 1-11. Wiley, (2014)