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High performance cellular level agent-based simulation with FLAME for the GPU, , , and . Briefings in bioinformatics, 11 (3): 334--347 (2010)Social Trust-based Blockchain-enabled Social Media News Verification System., , and . J. Univers. Comput. Sci., 27 (9): 979-998 (2021)Game logic portability., , and . Advances in Computer Entertainment Technology, page 458-461. ACM, (2005)Speaking and acting - Interacting language and action for an expressive character., , , and . IVEVA, volume 97 of CEUR Workshop Proceedings, CEUR-WS.org, (2004)Crowd formal modelling and simulation: The Sa'yee ritual., , , , , , and . UKCI, page 1-8. IEEE, (2014)Virtual artefacts to support negotiation within an augmented collaborative environment for alternate dispute resolution., , , and . CVE, page 10-16. ACM, (2002)A serious game for traffic accident investigators., , and . Interact. Techn. Smart Edu., 3 (4): 329-346 (2006)Perfect presence: What does this mean for the design of virtual learning environments?, , , and . EAIT, 5 (4): 277-289 (2000)NARCSim an agent-based illegal drug market simulation., , and . ICE-GIC, page 101-108. IEEE, (2009)The intensity of perceived emotions in 3D virtual humans., and . AAMAS (3), page 1261-1264. IFAAMAS, (2008)