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Interactive Solid Texturing using Point-based Multiresolution Representations.

, , , and . WSCG, page 363-370. (2004)

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Special issue: Shape Modeling International 2004., and . Graphical Models, 68 (1): 1 (2006)Detection and classification of topological evolution for linear metamorphosis., , and . The Visual Computer, 22 (5): 346-356 (2006)Function representation in geometric modeling: concepts, implementation and applications., , , and . The Visual Computer, 11 (8): 429-446 (1995)Surface and Volume Discretization of Functionally Based Heterogeneous Objects., , , , and . J. Comput. Inf. Sci. Eng., 3 (4): 285-294 (2003)Space-time blending., , and . Journal of Visualization and Computer Animation, 15 (2): 109-121 (2004)Synthetic carving using implicit surface primitives., , and . Computer-Aided Design, 33 (5): 379-388 (2001)Cultural Heritage Preservation Using Constructive Shape Modeling., , , , , , , and . Comput. Graph. Forum, 23 (1): 25-42 (2004)Virtual Shikki and Sazaedo: Shape Modeling in Digital Preservation of Japanese Lacquer Ware and Temples., , , and . SCCG, page 147-155. IEEE Computer Society, (2001)A New Hybrid Approach to the Animation of Complex Character Interactions in Games., , , , and . VS-GAMES, page 8-15. IEEE Computer Society, (2011)Heterogeneous Objects Modelling and Rendering Using Implicit Complexes., , , , and . IV, page 854-859. IEEE Computer Society, (2005)