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The Evolution of a WILDLAND Forest FIRE FRONT., , , , and . The Visual Computer, 21 (3): 152-169 (2005)Birefringence: calculation of refracted ray paths in biaxial crystals., , and . The Visual Computer, 28 (4): 341-356 (2012)Compositing images through light source detection., , , and . Computers & Graphics, 34 (6): 698-707 (2010)Convolution-Based Simulation of Homogeneous Subsurface Scattering., , , and . Comput. Graph. Forum, 30 (8): 2279-2287 (2011)Gaze-based Interaction for Virtual Environments., , and . J. UCS, 14 (19): 3085-3098 (2008)Rendering Ghost Ships and Other Phenomena in the Arctic Atmosphere., , , and . WSCG (Short Papers), page 73-76. (2005)Convolutional Sparse Coding for High Dynamic Range Imaging., , , , and . Comput. Graph. Forum, 35 (2): 153-163 (2016)Low Cost Decomposition of Direct and Global Illumination in Real Scenes., , and . CEIG, Eurographics Association, (2015)A Biophysically-Based Model of the Optical Properties of Skin Aging., , , and . Comput. Graph. Forum, 34 (2): 45-55 (2015)Optimization techniques for curved path computing., , and . The Visual Computer, 23 (7): 493-502 (2007)