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Multi-touch Focus+Context Sketch-based Interaction., , , and . SBM, page 77-84. Eurographics Association, (2009)Reducing VR Sickness Through Peripheral Visual Effects., , and . VR, page 517-518. IEEE Computer Society, (2018)Enhancing User Engagement in Immersive Games through Multisensory Cues., , , , and . VS-GAMES, page 1-8. IEEE Computer Society, (2015)EPICSAVE - Enhancing vocational training for paramedics with multi-user virtual reality., , , and . SeGAH, page 1-8. IEEE, (2018)Augmenting Cognitive Processes and Behavior of Intelligent Virtual Agents by Modeling Synthetic Perception., , , , and . ACM Multimedia (Thematic Workshops), page 117-125. ACM, (2017)EPICSAVE Lifesaving Decisions - a Collaborative VR Training Game Sketch for Paramedics., , , , , , and . VR, page 1389. IEEE, (2019)ABC-Sprints: adapting Scrum to academic game development courses., , and . FDG, page 187-194. ACM, (2010)Multi-pass rendering of stereoscopic video on consumer graphics cards., , , and . SI3D, page 209. ACM, (2011)Applying Multi-User Virtual Reality to Collaborative Medical Training., , , , , , , , , and 5 other author(s). VR, page 775-776. IEEE Computer Society, (2018)Discrimination of Healthy and Post-partum Subjects using Wavelet Filterbank and Auto-regressive Modelling., , , and . BIOSIGNALS, page 132-137. SciTePress, (2015)