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Influence of Trust Factors on Shared Laboratory Resources in a Distributed Environment.

, , , and . PRO-VE, volume 568 of IFIP Advances in Information and Communication Technology, page 624-634. Springer, (2019)

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Influence of Trust Factors on Shared Laboratory Resources in a Distributed Environment., , , and . PRO-VE, volume 568 of IFIP Advances in Information and Communication Technology, page 624-634. Springer, (2019)Future Scenarios of maritime Logistics and their Impact on Vocational Training., and . ICE/ITMC, page 1-9. IEEE, (2019)A comparison of tools for strategic simulation and scenario generation with special emphasis on 'soft factors'., , and . Simul. Pr. Theory, 6 (1): 23-33 (1998)Training Of Strategic Decisions In Collaborative Networks Through Serious Games., , , and . PRO-VE, volume 224 of IFIP Advances in Information and Communication Technology, page 305-312. Springer, (2006)Lessons Learnt from Contextualized Interactive Story Driven Development Methodology., and . SGDA, volume 7528 of Lecture Notes in Computer Science, page 135-149. Springer, (2012)Causal Cross-Impact Analysis As Strategic Planning Aid For Virtual Organisation Breeding Environments.. Virtual Enterprises and Collaborative Networks, volume 243 of IFIP Advances in Information and Communication Technology, page 147-154. Springer, (2007)Systemic Strategic Management for VBEs in the Manufacturing Sector.. Virtual Enterprises and Collaborative Networks, volume 283 of IFIP, page 25-32. Springer, (2008)Serious Game Development by Distributed Teams - A Case Study based on the EU Project PRIME., and . WEBIST (3), page 296-303. INSTICC Press, (2007)Using Evaluation as a Quality Assurance Tool in the Development of Serious Games - A Case Study based on the PRIME Game., , and . WEBIST (1), page 394-401. INSTICC Press, (2008)Modelling Dynamics in Collaboration: An Extension to the Collaborative Network Relationship Analysis., , and . PRO-VE, volume 362 of IFIP Advances in Information and Communication Technology, page 287-294. Springer, (2011)