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The Technology and the Performing Body in the Arts of Contemporary Societies., and . ArtsIT, volume 145 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 20-27. Springer, (2014)Rehabilitation after Stroke using Immersive User Interfaces in 3D Virtual and Augmented Gaming Environments., and . EAI Endorsed Trans. Pervasive Health Technol., 1 (1): e7 (2015)Maintaining Mental Wellbeing of Elderly at Home., and . Enhanced Living Environments, volume 11369 of Lecture Notes in Computer Science, Springer, (2019)Supporting medical research on chronic diseases using integrated health monitoring platform., , , and . MobiHealth, page 397-400. ICST/IEEE, (2014)The Significance of a Body in Contemporary Arts., and . EAI Endorsed Trans. Creative Technologies, 3 (6): e2 (2016)Adaptations of Personal Health Record Platform for Medical Research on Chronic Diseases., and . EAI Endorsed Trans. Pervasive Health Technol., 1 (1): e5 (2015)User Interfaces and 3D Environment Scanning for Game-Based Training in Mixed-Reality Spaces., and . ArtsIT/DLI, volume 229 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 227-237. Springer, (2017)Telemedicine system for game-based rehabilitation of stroke patients in the FP7-"StrokeBack" project., , , , , , , , , and 2 other author(s). EuCNC, page 1-5. IEEE, (2014)