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Implementing a High Level PUB/SUB Layer for Enterprise Information Systems., , and . ICEIS (1), page 54-62. (2006)Using Multiple Mobile Agents for Distributed Transactions., and . CoopIS, page 114-121. IEEE Computer Society, (1998)NoFTL for Real: Databases on Real Native Flash Storage., , , and . EDBT, page 517-520. OpenProceedings.org, (2015)pSense - Maintaining a Dynamic Localized Peer-to-Peer Structure for Position Based Multicast in Games., , , , , and . Peer-to-Peer Computing, page 247-256. IEEE Computer Society, (2008)Towards a comparative performance evaluation of overlays for Networked Virtual Environments., , , , and . Peer-to-Peer Computing, page 34-43. IEEE, (2011)ReFFlow: A Model and Generic Approach to Flexibility of Web Service Compositions., and . iiWAS, volume 183 of books@ocg.at, Austrian Computer Society, (2004)Data Transformation for Warehousing Web Data., , and . WECWIS, page 74-85. IEEE Computer Society, (2001)Towards a Common Interface for Overlay Network Simulators., , , , , and . ICPADS, page 59-66. IEEE Computer Society, (2010)QoE Analysis of DASH Cross-Layer Dependencies by Extensive Network Emulation., , , , , and . Internet-QoE@SIGCOMM, page 25-30. ACM, (2016)Capture and Replay: Reproducible Network Experiments in Mininet., , , , and . SIGCOMM, page 621-622. ACM, (2016)