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CLTune: A Generic Auto-Tuner for OpenCL Kernels., and . CoRR, (2017)Introducing 'Bones': a parallelizing source-to-source compiler based on algorithmic skeletons., and . GPGPU@ASPLOS, page 1-10. ACM, (2012)Bones: An Automatic Skeleton-Based C-to-CUDA Compiler for GPUs., and . TACO, 11 (4): 35:1-35:25 (2014)A detailed GPU cache model based on reuse distance theory., , , and . HPCA, page 37-48. IEEE Computer Society, (2014)PENCIL: Towards a Platform-Neutral Compute Intermediate Language for DSLs, , , , , , , , , and 2 other author(s). CoRR, (2013)Future of GPGPU micro-architectural parameters., , and . DATE, page 392-395. EDA Consortium San Jose, CA, USA / ACM DL, (2013)CLTune: A Generic Auto-Tuner for OpenCL Kernels., and . MCSoC, page 195-202. IEEE, (2015)EL-GAN: Embedding Loss Driven Generative Adversarial Networks for Lane Detection., , , , and . ECCV Workshops (1), volume 11129 of Lecture Notes in Computer Science, page 256-272. Springer, (2018)Fast Hough Transform on GPUs: Exploration of Algorithm Trade-Offs., , , and . ACIVS, volume 6915 of Lecture Notes in Computer Science, page 611-622. Springer, (2011)Skeleton-based automatic parallelization of image processing algorithms for GPUs., , and . ICSAMOS, page 25-32. IEEE, (2011)