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Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements.

, , , and . UIST, page 457-466. ACM, (2015)

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AmbiGaze: Direct Control of Ambient Devices by Gaze., , , , and . Conference on Designing Interactive Systems, page 812-817. ACM, (2016)Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions., , , , , and . CHI Extended Abstracts, page 1843-1848. ACM, (2014)Designing tangible interaction for embodied facilitation.. Tangible and Embedded Interaction, page 395-396. ACM, (2012)Multi-User Motion Matching Interaction for Interactive Television using Smartwatches., , , and . TVX (Adjunct), page 67-68. ACM, (2017)Motion Correlation: Selecting Objects by Matching Their Movement., , , , , and . ACM Trans. Comput. Hum. Interact., 24 (3): 22:1-22:35 (2017)Orbits: Enabling Gaze Interaction in Smart Watches using Moving Targets, , , and . Adj. Proc. ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp), page 419-422. (2015)A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task., and . SUI, page 74-78. ACM, (2018)Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task., , and . Tangible and Embedded Interaction, page 167-174. ACM, (2013)Informing design by recording tangible interaction., and . CHI Extended Abstracts, page 2077-2082. ACM, (2011)Fall of Humans: Interactive Tabletop Games and Transmedia Storytelling., , , and . ITS, page 401-404. ACM, (2015)