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Evaluating Accessible Graphical Interfaces for Building Story Worlds.

, , , , , and . ICIDS, volume 10045 of Lecture Notes in Computer Science, page 184-196. (2016)

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Iterative Image Warping., , , , and . Comput. Graph. Forum, 31 (2): 237-246 (2012)BetweenIT: An Interactive Tool for Tight Inbetweening., , , , , and . Comput. Graph. Forum, 29 (2): 605-614 (2010)Evaluating the Authoring Complexity of Interactive Narratives for Augmented Reality Applications., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Fin textures for real-time painterly aesthetics., , , , , and . MIG, page 227-235. ACM, (2015)The ETH game programming laboratory: a capstone for computer science and visual computing., , and . GDCSE, page 46-50. ACM, (2008)Differential blending for expressive sketch-based posing., , , , , and . Symposium on Computer Animation, page 155-164. ACM, (2013)Sketch abstractions for character posing., , , , , , and . Symposium on Computer Animation, page 185-191. ACM, (2015)Computer-assisted authoring of interactive narratives., , , , , and . I3D, page 85-92. ACM, (2015)AR costumes: automatically augmenting watertight costumes from a single RGB image., , , , and . VRCAI, page 4:1-4:8. ACM, (2018)A Two-Level Planning Framework for Mixed Reality Interactive Narratives with User Engagement., , , and . AIVR, page 100-107. IEEE Computer Society, (2018)