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Learning Human Behavior from Analyzing Activities in Virtual Environments., , , and . MMI Interaktiv, (2007)Matrix Factorization as Search., , , and . ECML/PKDD (2), volume 7524 of Lecture Notes in Computer Science, page 850-853. Springer, (2012)Behavior Histograms for Action Recognition and Human Detection.. Workshop on Human Motion, volume 4814 of Lecture Notes in Computer Science, page 299-312. Springer, (2007)Convex non-negative matrix factorization for massive datasets., , , and . Knowl. Inf. Syst., 29 (2): 457-478 (2011)Naming Virtual Identities: Patterns and Inspirations for Character Names in World of Warcraft., and . ICEC, volume 6972 of Lecture Notes in Computer Science, page 270-281. Springer, (2011)Face Detection Using GPU-Based Convolutional Neural Networks., , and . CAIP, volume 5702 of Lecture Notes in Computer Science, page 83-90. Springer, (2009)Bayesian Imitation of Human Behavior in Interactive Computer Games., , , and . ICPR (1), page 1244-1247. IEEE Computer Society, (2006)Guns, swords and data: Clustering of player behavior in computer games in the wild., , , and . CIG, page 163-170. IEEE, (2012)Convex NMF on Non-Convex Massiv Data., , , and . LWA, page 97-104. (2010)Combining Self Organizing Maps and Multilayer Perceptrons to Learn Bot-Behaviour for a Commercial Game., , and . GAME-ON, page 119-. EUROSIS, (2003)