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Errare Mobile Est: Studying the Influence of Mobile Context and Stress on Typing Errors in the Field., , and . QoMEX, page 1-3. IEEE, (2019)CoConUT: context collection for non-stationary user testing., , and . MobileHCI Adjunct, page 924-929. ACM, (2016)Pictures in Your Mind: Using Interactive Gesture-Controlled Reliefs to Explore Art., , , , , , , , , and . ACM Trans. Access. Comput., 11 (1): 2:1-2:39 (2018)Spaghetti, Sink and Sarcophagus: Design Explorations of Tactile Artworks for Visually Impaired People., , , , , and . NordiCHI, page 82. ACM, (2016)A team-approach to putting learner-centered principles to practice in a large course on Human-Computer Interaction., , , and . FIE, page 1-9. IEEE Computer Society, (2016)Exploring the Interplay of Context and Interaction in the Field., , and . QoMEX, page 1-6. IEEE, (2018)Attribute-Based Access Control Scheme in Federated IoT Platforms., , , , , , , , and . InterOSS@IoT, volume 10218 of Lecture Notes in Computer Science, page 123-138. (2016)Design of a Collaborative Learning Platform for Medical Doctors Specializing in Family Medicine., , , , , and . CSCL (2), page 205-208. International Society of the Learning Sciences, LuLu, Amazon, (2013)Collaborative Visual Annotations For Knowledge Exchange in Practical Medical Training., , and . ECTEL-meets-ECSCW, volume 1047 of CEUR Workshop Proceedings, page 6-9. CEUR-WS.org, (2013)Self-profiling of Competences for the Digital Media Industry: An Exploratory Study., , , and . EC-TEL, volume 5794 of Lecture Notes in Computer Science, page 365-378. Springer, (2009)