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Virtual Environments as a Tool for Conceptual Learning.

, , and . Handbook of Virtual Environments, 2nd ed., CRC Press, (2014)

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Bus Automata and Immediate Languages, and . Information and Control, 40 (1): 88-121 (January 1979)Research in Virtual Environments and Simulation at the Institute for Simulation and Training of the University of Central Florida., , , , , , , and . Presence, 4 (2): 209-217 (1995)A Research Testbed for Virtual Environment Training Applications., , , , and . VRAIS, page 83-89. IEEE Computer Society, (1993)Islands of adventure in cyberspace.. SIGGRAPH Abstracts and Applications, page 127. ACM, (1998)The Virtual Environment Performance Assessment Battery (VEPAB): Development and Evaluation., , , , , and . Presence, 3 (2): 145-157 (1994)Real-Time Fluid Simulation in a Dynamic Virtual Environment., , , and . IEEE Computer Graphics and Applications, 17 (3): 52-61 (1997)Fantasy3.. SIGGRAPH Visual Proceedings, page 98. ACM, (1997)Back-Leading through Character Status in Interactive Storytelling., , and . ICIDS, volume 7069 of Lecture Notes in Computer Science, page 31-36. Springer, (2011)Shared Virtual Worlds for Education: The ExploreNet Experiment., and . Multimedia Syst., 5 (2): 145-154 (1997)Distributed Database Designs and Computation Strategies for Networked Interactive Simulations., , and . J. Parallel Distrib. Comput., 25 (1): 72-90 (1995)