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BoostMeUp: Improving Cognitive Performance in the Moment by Unobtrusively Regulating Emotions with a Smartwatch.

, , , and . IMWUT, 3 (2): 40:1-40:23 (2019)

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Have your Cake and Eat it Too: Foreign Language Learning with a Crowdsourced Video Captioning System., , , and . CSCW, page 286-296. ACM, (2017)Facilitating Development of Pragmatic Competence through a Voice-driven Video Learning Interface., , , and . CHI, page 1431-1440. ACM, (2017)My Telepresence, My Culture?: An Intercultural Investigation of Telepresence Robot Operators' Interpersonal Distance Behaviors., , , and . CHI, page 51. ACM, (2018)Negotiating the Creative Space in Human-Robot Collaborative Design., , , , and . Conference on Designing Interactive Systems, page 645-657. ACM, (2019)HRI Workshop on Human-Robot Teaming., , , , , , , , , and 3 other author(s). HRI (Extended Abstracts), page 255-256. ACM, (2015)Reinforcement Learning with Fairness Constraints for Resource Distribution in Human-Robot Teams., , , , and . CoRR, (2019)Multi-Armed Bandits with Fairness Constraints for Distributing Resources to Human Teammates., , , , and . HRI, page 299-308. ACM, (2020)The Ripple Effects of Vulnerability: The Effects of a Robot's Vulnerable Behavior on Trust in Human-Robot Teams., , , and . HRI, page 178-186. ACM, (2018)EmotionCheck: leveraging bodily signals and false feedback to regulate our emotions., , , , and . UbiComp, page 758-769. ACM, (2016)Mindless computing: designing technologies to subtly influence behavior., , , and . UbiComp, page 719-730. ACM, (2015)