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Shooting Recognition and Simulation in VR Shooting Theaters.

, , , , , , , , and . CCCV (2), volume 547 of Communications in Computer and Information Science, page 286-292. Springer, (2015)

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A two-view VR shooting theater system., , , , , , , , , and . VRCAI, page 223-226. ACM, (2014)Shooting Recognition and Simulation in VR Shooting Theaters., , , , , , , , and . CCCV (2), volume 547 of Communications in Computer and Information Science, page 286-292. Springer, (2015)A framework for physiological indicators of flow in VR games: construction and preliminary evaluation., , , , , , , and . Personal and Ubiquitous Computing, 20 (5): 821-832 (2016)