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Attending to Breath: Exploring How the Cues in a Virtual Environment Guide the Attention to Breath and Shape the Quality of Experience to Support Mindfulness.

, , , , , and . Conference on Designing Interactive Systems, page 71-84. ACM, (2018)

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Conversational semantics sustained by commitments., , and . Autonomous Agents and Multi-Agent Systems, 14 (2): 165-186 (2007)Argumentation and Persuasion in the Cognitive Coherence Theory., , , and . COMMA, volume 144 of Frontiers in Artificial Intelligence and Applications, page 223-234. IOS Press, (2006)EMVIZ (flow): An Artistic Tool for Visualising Movement Quality., , and . EVA, BCS, (2013)Cohérence et conversations entre agents: vers un modèle basé sur la consonance cognitive., and . JFSMA, page 189-204. Hermès Lavoisier Editions, (2002)JeL: Connecting Through Breath in Virtual Reality., , , and . CHI Extended Abstracts, ACM, (2019)Integrating Social Commitment-Based Communication in Cognitive Agent Modeling., and . AC, volume 3859 of Lecture Notes in Computer Science, page 76-92. Springer, (2006)BF-Classifier: Background/Foreground Classification and Segmentation of Soundscape Recordings., , and . Audio Mostly Conference, page 32:1-32:6. ACM, (2015)ViVid: A Video Feature Visualization Engine., , , and . HCI (20), volume 10290 of Lecture Notes in Computer Science, page 42-53. Springer, (2017)Computationally Created Soundscapes with Audio Metaphor., and . ICCC, page 1-7. computationalcreativity.net, (2013)Evaluating Musical Metacreation., , and . ICCC, page 140-144. computationalcreativity.net, (2012)