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Expressive facial animation using quasi-eigen faces.

, and . SIGGRAPH Sketches, page 29. ACM, (2006)

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The Making of Kyongju VR Theatre., , , , , and . VR, page 269-270. IEEE Computer Society, (2002)Person Re-identification in Videos by Analyzing Spatio-Temporal Tubes., , , , and . CoRR, (2019)The Unconstrained Ear Recognition Challenge 2019 - ArXiv Version With Appendix., , , , , , , , , and 21 other author(s). CoRR, (2019)Long-Range Hand Gesture Interaction Based on Spatio-temporal Encoding., , , , and . HCI (25), volume 8028 of Lecture Notes in Computer Science, page 22-31. Springer, (2013)Back Talk: An auditory environment for sociable television viewing., , and . CCNC, page 352-356. IEEE, (2011)Intelligent 3D Video Avatar for Immersive Telecommunication., , , , and . Australian Conference on Artificial Intelligence, volume 3809 of Lecture Notes in Computer Science, page 726-735. Springer, (2005)Adaptive Modeling of a User's Daily Life with a Wearable Sensor Network., , , and . ISM, page 527-532. IEEE Computer Society, (2008)Stereo vision based 3D input device., , , , and . ICASSP, page 2129-2132. IEEE, (2002)3D Face-Aware Electronics with Low-Resolution Imaging., , , and . HCI (1), volume 8510 of Lecture Notes in Computer Science, page 603-610. Springer, (2014)Expression Recognition Driven Virtual Human Animation., , , and . HCI (21), volume 8530 of Lecture Notes in Computer Science, page 89-96. Springer, (2014)