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3D Displays in Cars: Exploring the User Performance for a Stereoscopic Instrument Cluster

, , , and . Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI '14), ACM, (2014)

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Introducing novel technologies in the car : conducting a real-world study to test 3D dashboards, , , , and . Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, page 179-186. New York, NY, ACM, (2015)Exploring Virtual Depth for Automotive Instrument Cluster Concepts, , and . CHI '14 Extended Abstracts on Human Factors in Computing Systems, ACM, (2014)Rezensiertes Poster.Perceiving Layered Information on 3D Displays Using Binocular Disparity, , , , and . Proceedings of the 2013 International Symposium on Pervasive Displays, ACM, (2013)3D Displays in Cars: Exploring the User Performance for a Stereoscopic Instrument Cluster., , , and . AutomotiveUI, page 2:1-2:9. ACM, (2014)A cooperative in-car game for heterogeneous players., , , , , , , , and . AutomotiveUI, page 167-176. ACM, (2011)Investigating user needs for non-driving-related activities during automated driving., , and . MUM, page 91-99. ACM, (2016)Is stereoscopic 3D a better choice for information representation in the car?, , and . AutomotiveUI, page 93-100. ACM, (2012)Evaluating Stereoscopic 3D for Automotive User Interfaces in a Real-World Driving Study., , , , and . CHI Extended Abstracts, page 1717-1722. ACM, (2015)FrameBox and MirrorBox: tools and guidelines to support designers in prototyping interfaces for 3D displays., , , and . CHI, page 2037-2046. ACM, (2014)Exploring Design Parameters for a 3D Head-Up Display., , , , , , , , , and 1 other author(s). PerDis, page 38-43. ACM, (2014)