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An Auto-Adaptive Dead Reckoning Algorithm for Distributed Interactive Simulation.

, , and . Workshop on Parallel and Distributed Simulation, page 82-89. IEEE Computer Society, (1999)

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Toward a Generic Framework for Modeling Human Behaviors in Crowd Simulation., , , , and . IAT, page 275-278. IEEE Computer Society, (2009)978-0-7695-3801-3.Un-identical federate replication structure for improving performance of HLA-based simulations., , and . Simulation Modelling Practice and Theory, (2014)Design and Development of a Cluster Gateway for Cluster-based HLA Distributed Virtual Simulation Environments., , , and . Annual Simulation Symposium, page 193-200. IEEE Computer Society, (2003)Effective crowd control through adaptive evolution of agent-based simulation models., , and . Winter Simulation Conference, page 213:1-213:12. WSC, (2012)Analysing the Effectiveness of Wearable Wireless Sensors in Controlling Crowd Disasters., , , and . ICCS, volume 29 of Procedia Computer Science, page 1590-1599. Elsevier, (2014)Map stream: initializing what-if analyses for real-time symbiotic traffic simulations., , , and . Winter Simulation Conference, page 2896-2906. IEEE/ACM, (2014)Hybrid modelling of crowd simulation., , , , and . ICCS, volume 1 of Procedia Computer Science, page 57-65. Elsevier, (2010)A framework of intelligent environment with smart-active objects (IESAO) for flexible and efficient crowd simulation., , , , and . SpringSim, page 19. SCS/ACM, (2010)A Rule-Based Motion Planning for Crowd Simulation., , , , and . CW, page 88-95. IEEE Computer Society, (2009)Modeling Human-Like Decision Making for Virtual Agents in Time-Critical Situations., , , , and . CW, page 360-367. IEEE Computer Society, (2010)