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An experimental study on the role of augmented reality content type in an outdoor site exploration., , , , , , and . Behaviour & IT, 38 (1): 9-27 (2019)Exploring the effect of spatial layout on mediated urban interactions., , , , , , and . PerDis, page 79-84. ACM, (2013)Tension Space Analysis: Exploring Community Requirements for Networked Urban Screens., , , , , , and . INTERACT (2), volume 8118 of Lecture Notes in Computer Science, page 81-98. Springer, (2013)AUR: Augmented Urban Reality., , , , , and . PerDis, page 275-276. ACM, (2015)VisAge: augmented reality for heritage., , , , , , , and . PerDis, page 257-258. ACM, (2016)Longitudinal, cross-site and "in the Wild": a study of public displays user communities' situated snapshots., , , , , and . MAB, page 1:1-1:10. ACM, (2016)Considering Communities, Diversity and the Production of Locality in the Design of Networked Urban Screens., , , , , , and . INTERACT (1), volume 8117 of Lecture Notes in Computer Science, page 315-322. Springer, (2013)Screens in the Wild: Exploring the Potential of Networked Urban Screens for Communities and Culture., , , , , , and . PerDis, page 166-167. ACM, (2014)Capture the Moment: "In the Wild" Longitudinal Case Study of Situated Snapshots Captured Through an Urban Screen in a Community Setting., , , , , and . CSCW, page 242-253. ACM, (2015)