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Behavior Identification in Two-Stage Games for Incentivizing Citizen Science Exploration.

, , , , and . CP, volume 9892 of Lecture Notes in Computer Science, page 701-717. Springer, (2016)

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A Human/Computer Learning Network to Improve Biodiversity Conservation and Research., , , , , , , and . AI Magazine, 34 (1): 10-20 (2013)Virtual Communities: a New E-learning Application for a Telecommunication Company., , , , and . WebNet, page 870-872. AACE, (2001)A definitive Online Distance Learning Model (ODL) for a Telecommunication Company: a Corporate showcase., , , , and . WebNet, page 4. AACE, (2000)Deep Multi-Species Embedding., , , , and . CoRR, (2016)Detecting statistical interactions with additive groves of trees., , , and . ICML, volume 307 of ACM International Conference Proceeding Series, page 1000-1007. ACM, (2008)Improving Your Chances: Boosting Citizen Science Discovery., , , , , and . HCOMP, AAAI, (2013)Behavior Identification in Two-Stage Games for Incentivizing Citizen Science Exploration., , , , and . CP, volume 9892 of Lecture Notes in Computer Science, page 701-717. Springer, (2016)eBird: A Human/Computer Learning Network for Biodiversity Conservation and Research., , , , , , , and . IAAI, AAAI, (2012)On-line Learning and Teaching using a Telecommunication Network., , , , and . WebNet, page 770-771. AACE, (2001)The Continuous Education Solution for a Country Wide Telecommunication Company., , , , and . WebNet, page 769. AACE, (2001)