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Uncharted waters?: exploring experts' opinions on the opportunities and limitations of serious games for foreign language learning.

, , and . Fun and Games, page 107-115. ACM, (2010)

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Disciplinary Identity of Game Scholars: An Outline., , and . DiGRA Conference, Digital Games Research Association, (2013)Digital games in the classroom? A contextual approach to teachers' adoption intention of digital games in formal education., , and . Computers in Human Behavior, 28 (6): 2023-2033 (2012)Young people at play. Behaviors, motives and social structure., and . Computers in Human Behavior, (2015)Do Not Disturb: Psychophysiological Correlates of Boredom, Flow and Frustration During VR Gaming., , , , , , , , , and . HCI (15), volume 10915 of Lecture Notes in Computer Science, page 101-119. Springer, (2018)Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review., , and . Int. J. Serious Games, (2014)The development of a free stereopsis test for active shutter displays., and . QoMEX, page 26-27. IEEE, (2013)Doing It Themselves! A Mixed-Method Study into the Motivations of Players to 'Create' in the Context of Gaming., , and . DiGRA Conference, Digital Games Research Association, (2011)Cognitive abilities, digital games and arithmetic performance enhancement: A study comparing the effects of a math game and paper exercises., , , and . Computers & Education, (2015)Assessing game experience: Heart rate variability, in-game behavior and self-report measures., , and . QoMEX, page 292-296. IEEE, (2014)Identifying barriers in telesurgery by studying current team practices in robot-assisted surgery., , , , , and . PervasiveHealth, page 224-231. IEEE, (2013)