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Virtual Collaboration Spaces: The EVE Community., , and . SAINT, page 48-55. IEEE Computer Society, (2003)Panic in the gallery: An online educational game for art history: Design and evaluation of a matching game., and . IISA, page 1-6. IEEE, (2015)Agent Supported Serious Game Environment., , , and . TLT, 9 (3): 217-230 (2016)Partitioning of Distributed Virtual Environments Based on Objects' Attributes., , and . DS-RT, page 72-75. IEEE Computer Society, (2007)Business Models for Broadband Municipal Optical Networks: A Proposed Model for the Greek Case., , , , and . ISCC, page 727-732. IEEE Computer Society, (2007)Advanced Bio-Feedback and Collaborative Techniques to Support Caregivers of Alzheimer Patients., , , , and . INCoS, page 683-688. IEEE, (2014)VLSS - Virtual Learning and Social Stories for Children with Autism., , , and . ICALT, page 606-610. IEEE Computer Society, (2014)Utilizing Multiplayer Video Game Design Principles to Enhance the Educational Experience in 3D Virtual Computer Supported Collaborative Learning Environments., and . ICALT, page 621-623. IEEE Computer Society, (2012)A Framework for H-Anim Support in NVEs., , , and . GRAPP, page 286-291. INSTICC Press, (2009)Performance evaluation of a dynamic approach for networked servers distributed virtual environments., , and . SpringSim, SCS/ACM, (2009)