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Augmented learning : An emerging field in instructional research?

, , and . 52. Kongress der Deutschen Gesellschaft für Psychologie : Abstracts, page 105. Hildesheim, Deutsche Gesellschaft für Psychologie, (2022)

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A Conceptual Model Towards the Scaffolding of Learning Experience., , , , , , , , , and 4 other author(s). GALA, volume 9221 of Lecture Notes in Computer Science, page 83-96. Springer, (2014)Extending a Digital Fraction Game Piece by Piece with Physical Manipulatives., , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 157-166. Springer, (2018)Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods., , , , , , , , , and 4 other author(s). Int. J. Serious Games, (2015)Exploring characteristics of students' emotions, flow and motivation in a math game competition., , and . GamiFIN, volume 2186 of CEUR Workshop Proceedings, page 20-29. CEUR-WS.org, (2018)An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games., , , , , , , , , and . Computers & Education, (2016)Validity and Player Experience of a Mobile Game for German Dyslexic Children., , , and . CHI PLAY (Companion), page 469-478. ACM, (2018)A cognitive definition of computational thinking in primary education., , , , , , and . Comput. Educ., (2022)Training Computational Thinking through board games: The case of Crabs & Turtles., , and . Int. J. Serious Games, 5 (2): 25-44 (2018)Board Games for Training Computational Thinking., , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 90-100. Springer, (2018)Lifelong Learning with a Digital Math Game: Performance and Basic Experience Differences Across Age., , , and . GALA, volume 11899 of Lecture Notes in Computer Science, page 301-311. Springer, (2019)