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Enhancing Telephone Communication in the Vehicle Through Audio from the Headrest: A Comparison Study.

, , , , , , and . AutomotiveUI, page 59-66. ACM, (2016)

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Evaluating a social media platform in a large-scale international company: A five action approach., , , and . CTS, page 99-106. IEEE, (2013)Preface., , , and . IxD&A, (2016)Discerning Designers' Intentions., , , , , and . ECSCW Panels, Demos and Posters, European Society for Socially Embedded Technologies (EUSSET), (2017)Active Corners: Collaborative In-Car Interaction Design., , , , , , and . Conference on Designing Interactive Systems, page 1136-1147. ACM, (2016)Collaborative Appropriation: How Couples, Teams, Groups and Communities Adapt and Adopt Technologies., , , and . CSCW Companion, page 473-480. ACM, (2016)Revisiting Corporate Social Media: Challenges and Implications from a Long-Term Study., , and . GROUP, page 157-166. ACM, (2014)Exploring Gaze and Hand Gestures for Non-Verbal In-Game Communication., , and . CHI PLAY (Companion), page 315-322. ACM, (2017)Exploring User Requirements for Online Cooperation through Social Capital Theory., , , and . IxD&A, (2017)Everyday commuting: prediction, actual experience and recall of anger and frustration in the car., , , , , and . AutomotiveUI, page 233-240. ACM, (2015)Activities and Technology Usage while Driving: A Field Study with Private Short-Distance Car Commuters., , , , and . NordiCHI, page 41. ACM, (2016)