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Deep Reality: Towards Increasing Relaxation in VR by Subtly Changing Light, Sound and Movement Based on HR, EDA, and EEG.

, , and . CHI Extended Abstracts, ACM, (2019)

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Real-time Smartphone-based Sleep Staging using 1-Channel EEG., , and . BSN, page 1-4. IEEE, (2019)HoloARt Video Showcase: Painting with Holograms in Mixed Reality., and . CHI Extended Abstracts, page 466. ACM, (2017)Invisibilia: revealing invisible data using augmented reality and internet connected devices., , and . UbiComp/ISWC Adjunct, page 341-344. ACM, (2015)TagMe: an easy-to-use toolkit for turning the personal environment into an extended communications interface., , and . CHI Extended Abstracts, page 2197-2202. ACM, (2014)Real-time Mental State Recognition using a Wearable EEG., , , , and . EMBC, page 5495-5498. IEEE, (2018)Essence: Olfactory Interfaces for Unconscious Influence of Mood and Cognitive Performance., and . CHI, page 28-34. ACM, (2017)Bin-ary: detecting the state of organic trash to prevent insalubrity., , and . UbiComp/ISWC Adjunct, page 313-316. ACM, (2015)TactileVR: Integrating Physical Toys into Learn and Play Virtual Reality Experiences., , and . CHI Extended Abstracts, page 1. ACM, (2016)Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences., , , and . CHI Extended Abstracts, page 2145-2150. ACM, (2015)ShowMe: A Remote Collaboration System that Supports Immersive Gestural Communication., , and . CHI Extended Abstracts, page 1343-1348. ACM, (2015)