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Parallelized sub-resource loading for web rendering engine.

, , , and . Journal of Systems Architecture - Embedded Systems Design, 59 (9): 785-793 (2013)

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DRAW: investigating benefits of adaptive fetch group size on GPU., , , , , and . ISPASS, page 183-192. IEEE Computer Society, (2015)Parallelized sub-resource loading for web rendering engine., , , and . Journal of Systems Architecture - Embedded Systems Design, 59 (9): 785-793 (2013)An Efficient Block Cipher Implementation on Many-Core Graphics Processing Units., , , and . JIPS, 8 (1): 159-174 (2012)Accelerated Network Coding with Dynamic Stream Decomposition on Graphics Processing Unit., and . Comput. J., 55 (1): 21-34 (2012)Parallel GPU Architecture Simulation Framework Exploiting Architectural-Level Parallelism with Timing Error Prediction., and . IEEE Trans. Computers, 65 (4): 1253-1265 (2016)Virtual Thread: Maximizing Thread-Level Parallelism beyond GPU Scheduling Limit., , , , and . ISCA, page 609-621. IEEE Computer Society, (2016)Warped-compression: enabling power efficient GPUs through register compression., , , , , and . ISCA, page 502-514. ACM, (2015)Parallel GPU architecture simulation framework exploiting work allocation unit parallelism., and . ISPASS, page 107-117. IEEE Computer Society, (2013)Warped-preexecution: A GPU pre-execution approach for improving latency hiding., , , , , and . HPCA, page 163-175. IEEE Computer Society, (2016)In vivo detection of gray and white matter differences in GABA concentration in the human brain., , , and . NeuroImage, 33 (1): 85-93 (2006)